One of a kind

Using shotguns, assault rifles, or rocket launchers are fun in first-person shooters, but sometimes there are guns that set themselves apart for being different. Here are some of my favorite unique weapons I’ve witnessed while playing a varied amount of first-person shooters.

The BFG-9000 is obviously the one I have to put. If you don’t know what it means, you might wanna google it!  It was by far the most craziest weapon in the game I’ve used when I was playing Doom as a child. It’s a weapon that is designed to destroy hordes of demons in such a bloody and “gorgeous” way. I don’t think there will be a game that can create a weapon that is as crazy as this one.

I always feel like it’s kind of sad people don’t mention the Redeemer from the original Unreal Tournament. It’s literally a gun where you can a control a nuke-like missile to kill your opponents. It’s a glorious weapon to use and you can’t help, but put a grin when you manage to get someone with that gun.

Resistance: Fall of Man is a great first-person shooter that has many cool kinds of weapons. Even the standard fair weapons are fairly unique and the one I picked was the Bullseye. It’s an alien assault rifle that’s unique by being able to shoot an alternative bullet to “guide” the bullets from the gun. I don’t know how one simple change can make a standard weapon feel so much fun to use and one of the most memorable weapons too.

What’s better than having one rocket launcher? Two rocket launchers that act like machine guns. The Devastator is by far the strongest weapon in Duke Nukem 3D and it’s just a lot of fun to mow down hordes of aliens into piles of turkey giblets.

The Halo series does got some interesting weapon here and there as far as uniqueness goes. The one I always seem to favorite was Energy Sword. If you played a lot of Halo multiplayer, it’s gonna teach you the whole “bring a knife to a gun fight” is not really much of an issue in the world of Halo. The Energy Sword is extremely deadly up close due to the lunge range and it’s guaranteed to kill you in one swipe if you don’t have an Overshield which increases your resistance to damage.

These are some weapons that I can currently remember as I’m typing this blog. There’s a lot more since there’s a lot of first-person shooters that’s been made, but I feel like I’ve played enough of them to experience some really cool weapons that I managed to use to kill AI or players over a multiplayer match.

Tunes of Destruction

First-person shooters are known to be violent and action-packed. Matter of fact, some of the most controversial and violent video games come from this genre. But I don’t want to talk about that. There might be a time where I’ll eventually tackle the controversial side of first-person shooters, but today, I want to talk about my love for the soundtracks of various first-person shooters.

I always loved video game music. I do consider video game music to be a ‘real” genre of music that people should respect and treat it like an actual genre like pop, rock, hip-hop, and so on. There’s not really an ideal sound of what video game soundtracks could be. Some of them might be electronic, orchestral, metal, and  more. Here are some of my favorite first-person shooters I play that has a bangin’ soundtrack as I’m playing them.

Doom has always been my go to game when I think of favorite video game soundtracks. The classic games had a lot of heavy metal samples in its soundtrack ranging from Slayer to Pantera. I never really thought they sounded metal enough to be considered metal, but it was always cool to see Bobby Prince, the composer, would put his twist or style on it versus the original track. These songs were generally used to pump you up as you are killing demons left and right. The game does got some more atmospheric and menacing songs too.

These songs were really dark especially when I listen to it in today’s age. I think some of them did kind of creep me or left chills in my spine when I listened to them back when I was very young. It’s just great to see how timeless the soundtrack of this game has been after many years.

The reboot version stays very true to the classic games. It’s metal samples are no longer just samples, it’s actually metal. It’s used very often in firefights to enhance the experience and there’s a range of metal that  can be heard from nu-metal to industrial. It also had the more ambient and moody songs too which I did enjoy, but I didn’t feel like it was as dark or scary.

I always loved Halo‘s soundtrack. It’s just very grand and epic when you listen to the songs. It’s predominantly orchestral music with some electronic elements to give the game a sci-fi feel because Halo is a sci-fi based first-person shooters. Just like Doom, it has your anthem tracks ranging to ambient tracks and they were used very properly throughout the many games that series has released.

I haven’t really enjoyed the newer game’s soundtrack that much since Bungie is no longer working on series and it’s given to 343 Industries. The original composer, Marty o’ Donnell, eventually left Bungie due to personal conflicts within the company, but I really admire what he did with Destiny because I personally felt like the soundtrack was just too epic for what the game tried to do.

Quake 2 is all my time favorite Quake game. It’s just so much fun to play, it’s more colorful than the original game, and I loved the art design of the game despite of not having any connection with the original game. Another reason of why it’s my favorite Quake game, is the AWESOME soundtrack. Some really good industrial rock and metal that’s just irresistible to headbang when you hear the songs. Id Software is the developer of both Doom and Quake, but I personally think the soundtrack of Quake 2 still have the best soundtrack out of any game they released. It’s that good.

There’s definitely more if you explore your taste of first-person shooters and you could stumble a game that might have a bangin’ soundtrack, but these are just some of my favorites. I personally feel like these are some of the best soundtrack I’ve heard from first-person shooters.

 

Call of Duty 4: Modern Warfare Woes

I loved Call of Duty 4: Modern Warfare. It’s probably one of the greatest first-person shooters I’ve played in modern times. It’s a modern game to me mainly because I grew up playing first-person shooters from the early ’90s, so even though it’s nearly 10 years old, it’s not old enough for me to call it an old school game. I’ve had so many fond memories of playing that game until I got my account hacked on Xbox Live.

I had no idea what just happened, but ever since I got my account hacked, I couldn’t play the game’s robust multiplayer mode. I never really enjoyed playing the game’s single player, but I absolutely loved its multiplayer. I personally think it’s one of the best I’ve played from the genre. However, being a victim of an anonymous hacker, I can no longer play the game anymore.

Basically, I cannot unlock my weapons, and I lost all my progression I’ve made after spending many hours on them. The game also forced me to use a pistol as far as my customization goes when I’m trying to pick my preferred weapons or perks. I haven’t touched the game for so long due to that problem.

I also do game on the PC and I could take advantage of buying the PC version. However, the PC version does allow players to play with more players on the map than the console versions. I refused to get the PC version mainly because it doesn’t feel like Call of Duty or play as smoothly having 12-18 players on a map.

There is actually a remake of Call of Duty 4 called Call of Duty: Modern Warfare Remastered. The problem is its bundled with another Call of Duty game called Infinite Warfare. On one side, I want to buy it and relive those good memories with the new coat of paint, sound effects, and I do know the game has a better security system against hackers. On the other side, I don’t have any interest in Infinite Warfare. If you buy the bundled version of Infinite Warfare, it’s significantly more expensive than the stand alone edition; it’s $20 more than the standard $60 that you’ll pay for a high budget video game. There is also no stand alone version of Call of Duty: Modern Warfare Remastered.

I know both Activision (the publisher) and Infinity Ward (the developer) are doing this move for a business decision, but it’s just so frustrating that they still haven’t released a stand alone version of Call of Duty 4. I just sometimes wish I wasn’t a victim of that hacking incident because I absolutely miss playing my favorite Call of Duty. I’m still waiting for that price drop to be reasonable, but it seems like it hasn’t reached there yet.

Some First-Person Shooters Articles For Future Infographic

 

https://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/3/

http://gamestudies.org/1103/articles/michael_hitchens

I managed to find some intriguing articles on first-person shooters. The first one is basically about a brief lesson of certain first person shooters that left an impact on the genre and how it evolved for the future or present day. They are fairly analytical and there’s many different kinds of first person shooters they write about to teach people about their impact on the genre.

The second one focuses more on the popularity of the genre and the evolution of the genre itself from DOS to many other gaming platforms.

Doom’s SnapMap – I Love It

Somewhere in the heavens…they are waiting

SnapMap has evolved so much ever since id Software has delivered the multiplayer and SnapMap component free updates. SnapMap had its rough beginnings where I was turned off by its limitations like the lack of custom geometry and limited themes from the pre made set pieces that the developers have created. I was a fan of SnapMap because I always enjoyed level creation in games especially if I like the sandbox. Doom does have its recognition with level creation from the older games where fans have made countless of maps to increase the longevity of their favorite game.

With that said, it felt very water down compared to the campaign where there was more to it like having different architectures, allowing the players to carry more weapons, and specific ammo types to create more engaging firefights. I didn’t completely abandon SnapMap’s early beginnings because I was fairly positive for the future updates and I’m glad I did.

Ever since SnapMap had its first big update which was Free Update 2, I’ve been deeply invested in SnapMap. The custom geometry has given it so much possibility to play around and having specific ammo types also makes it feel more similar to the campaign of the game. I’m still shocked that I managed to create some of the most popular maps that people have played in SnapMap.

It’s a map where it takes place in a futuristic city and you’re goal is to survive as long as you can by fighting hordes of demons and looking for items and weapons to control for your survival.  I believe players enjoy this because city maps were very rare at that time and I also seem to create a survival formula that makes it very fun to play for players.

I’m currently working on a campaign that pushes the custom geometry side of SnapMap to the highest I can possibly can. I still got some more levels to make, but I am trying my best not to loose my focus on it. I also hope it’ll be the ultimate SnapMap campaign for delivering an enthralling experience for average to high level players,  playing it alone, and playing with friends.

I have invested so much of my time into SnapMap and I really did not expect to see myself putting this much dedication into SnapMap when I first witnessed it before the patches. SnapMap is no mod tool I’m aware. It still does have its limitations despite of being vastly better than what it was, but I’m glad it’s showing off its power just like what the developers were claiming it was supposed to be.

However, with the features that we have now, the possibilities of creating fun and unique experiences in SnapMap is very much possible. It’s all about understanding the strengths, weakness, and exploits of SnapMap.